Voice‑driven no‑code
Kids create by speaking: "Make a dinosaur game" → a game; "Draw a star field" → a picture. Usable from age 2.
Ignite creativity with voice. For ages 2–8: voice interaction, AI Story Engine, emotion‑aware learning.
Seek-X Coding is dedicated to making every child a creator in the AI era. As a global pioneer, we have created the innovative "Voice Vibe Coding" paradigm for children aged 2-8. Through conversations with robots, children can engage in digital creation without barriers, instantly transforming their imagination into reality.
We are leading global early childhood programming education into a new era of voice interaction through our comprehensive hardware and software solutions, building core competitiveness for the future. Our business encompasses smart hardware, software subscriptions, and B2B curriculum solutions, committed to becoming the defining standard and benchmark for global early childhood AI innovation education.
I am Robot X. When children simply tell me to create pictures, mini-games, songs, or little stories, I help them through multi-turn conversations and no-code programming (Vibe Coding) to create works that are uniquely theirs.
For example, I can generate an ID photo of a blue squirrel ^^, letting them unleash their imagination and creativity to the fullest.
I also care about their emotions and chat with them. I tell bedtime stories, help them recognize objects, assist with homework problems - I am their best little companion.
AI‑powered innovation to make kids AI‑native creators
Kids create by speaking: "Make a dinosaur game" → a game; "Draw a star field" → a picture. Usable from age 2.
Parents upload picture books or audio; the platform auto‑creates interactive tasks and shares revenue for high‑quality content.
Education‑focused LLM adapted from leading curricula (e.g., Day of AI), conveying AI concepts through character‑driven stories.
Traditional kids coding tools are complex, ill‑suited for early ages, and miss AI literacy. Seek‑X shifts from "learning to code" to "creating with AI," with instant feedback and expert content to build confidence.
"Make a flying dinosaur game." Natural language creation from age 2—no reading or drag‑and‑drop required.
Story‑driven delivery of AI concepts; generates picture books, bedtime stories, and high‑frequency content to boost engagement.
Emotion recognition adjusts difficulty and generates "AI literacy reports" to guide parents.
Two Products, Meeting Different Creative Needs
Serves as an educational tool to assist children in learning about AI, demonstrating AI capabilities such as reading stories, playing games with children, helping them create content, and enabling object recognition and tracking.
A companion robot that, in addition to demonstrating AI functions (reading stories, playing games, assisting in creativity, object recognition, and tracking), can also engage in conversations with children, providing companionship and expanding their knowledge.
Materializes abstract programming concepts, allowing children to master programming thinking through interaction, enhancing creativity development
China: ~¥28B in 2024, ~¥50B by 2026; strong "AI+Education" policy. US: $1.5B in 2024, 15.5% CAGR, fastest growth at ages 4–8; $1.2B federal STEM funding annually. Middle East: $1.13B in 2024 to $2.7B by 2033 (20%+ CAGR) with UAE/KSA AI‑in‑education policies.
Seek‑X leads in interaction model, age suitability, and content ecosystem: voice generation, adaptive difficulty, ages 2–8, PGC+UGC expansion, emotion‑aware literacy reports, and attractive pricing.
Answers to common questions
Voice‑first interaction works smoothly for ages 2–8; no reading or drag‑and‑drop is required.
Parents can upload picture books or audio to auto‑generate interactive tasks; top content is curated and revenue‑shared.
We offer "AI Creation Corner" kits and curriculum for kindergartens, with school‑level subscriptions and teacher training.
Hardware: smart story robot with strong margins. Software: subscriptions for AI story libraries and coding packs (high frequency updates, ~85% gross margin). B2B: school subscriptions for AI coding curriculum. Expansion: IP licensing, merch, and regional franchising.
China (2025‑Q1): e‑commerce + parent communities; kindergarten "AI corner" partners. US (2025‑Q3/2026‑Q1): parent podcasts & family YouTubers, align to STEM standards, Amazon reviews flywheel. Middle East (2026‑Q4): policy alignment, Arabic localization, international school partnerships.
AI Education, Product Development & Algorithm Research Expertise
Children's Education Product Expert
Educational LLM Developer
Interested in a demo, partnership, or investment? Reach out and the Seek‑X team will follow up shortly.